Sunday, September 20, 2015

TECH SPECIAL...... Wireless desktops to be a reality in 2016


 Wireless desktops 

to be a reality in 2016

If your desk is overrun with wires Intel hopes to bring some relief to the tangled reality soon

Over the past two decades, semiconductor giant Intel has been able to cram an exponentially large amount of compute power in smaller die areas, slashing the power consumption dissipation at the same time.
Add the lack of competition in the x86 arena, the tepid PC market and the notable absence of mainstream, non-gaming software that can bring top of the range computers to their knees and you understand why Intel and its partners have been looking for innovative ways to add value to the personal computer.
This is where Sanjay Vora comes in. As Intel's VP of User Experience, he oversees the process that links users to products and beyond to a multitude of partners (ISVs, developers, OEMsODMs). “The user experience effort at Intel started a few years ago,“ he told TechRadar during an interview, and it saw “tens of thousands of users“ being interviewed about what they do with their computers.
Easing pain points
This exercise, which is a continuous one, compelled Intel to work with its business partners to identify and mitigate pain points. The two obvious ones were wires and passwords. Vora noted, “You lose a few minutes every day dealing with them.“ Over the years, this adds up to a fair amount of time and frustration.
Technologies like wireless display, docking and power have improved significantly in recent times, partly due to the jump in compute power we've seen, but also other innovations that Intel and its partners have invested in. Vora said that Intel and Redmond have been working closely to integrate these innovations tightly with the new Windows 10. “We have been working with them since the beginning [of the development of Windows 10],“ he said.
From integrating the Windows Hello secure login system with Intel's own True Key technology to working on Continuum, both companies have re inforced their relationships in a bid to create (or at least try to create) a much more compelling user experience.

Wireless charging
As for the company's roadmap for wire less, the next big thing will be wireless charging which is likely to hit the mainstream later next year with 20W receivers being commer cialised. Vora confirmed that laptops with an integrated receiver (that is, the coil) will go on sale by then, with weight and cost premiums unlikely to be significant.
However, 2 0W is still a long way from what current laptop power supply units can deliver.
But that's not all -user interaction is also about mak ing humans interact better with each other when communicating via devices. Which is where Intel's Real Sense comes in; the technology which makes good use of the CPU and GPU resources on Intel's processors helps create better interfaces, immersive collaboration and even a better gaming experience. Intel has partnered with Electronic Arts, for example, to allow object and face scanning, letting the end user digitise and integrate real, physical objects. It also teamed up with gaming outfit Razer for a standalone Real Sense camera.

Exponential rise
The wider picture is a growing number of computing devices, with an exponentially larger rise in interactions that's bound to happen -interactions between the devices themselves or between the devices and human beings, or indeed between devices and their environments. And this can only mean more revenue for Intel and its partners.
in.techradar.com

ETP9SEP15

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